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Android 12 Will Let You Play Games Before Even Finish Downloading!

Google has announced a new feature in Android 12 called “play-as-you-download”.

Android 12 Will Let You Play Games Before Even Finish Downloading!

This feature will let you play games before they even finish downloading without any need for developer support. This new feature will flash your gameplay speed.

Google’s example GIF shows a game name Touchgrind BMX game with a size of 127 MB, the game hasn’t finished its downloading but still, you receive a “play” option that will let you play the game without even finishing the download.

The company says,

“We are seeing games being ready to open at least 2 times faster.”

This feature seems like game buffering. Downloading large games will is quite a hectic thing, no one wants to wait, right! But now, with the help of this feature, you will be able to play heavy games in no time. This feature is exclusive to Android 12 because it relies on Google’s new Incremental File System.

What’s this new Incremental File System?

According to XDA Developers, documentation submitted by Google stated that Incremental FS is a “special-purpose Linux virtual file system that allows execution of a program while its binary and resource files are still being lazily downloaded over the network, USB, etc.”

The purpose of this feature is “to allow running big Android apps before their binaries and resources are fully downloaded to an Android device.” Right now, if you want to play an Android game that is 5GB in size, you would have to wait for the entire download to finish before you can launch the game.

Google says that Incremental FS can “frictionlessly wait for [temporarily] missing data,” which means that you’ll be able to launch the game as it continues to download more and more of the full game.

The company has great plans for its Google Play Services in Android 12. The company also announced today about the Android Game Development Kit with tools and libraries to develop, optimize, and deliver high quality Android games. Following are the three poles.

  • Integrated workflows (e.g. a new Visual Studio extension)
  • Essential C/C++ game libraries (e.g. the new Game Text Input library)
  • Performance optimization (e.g. frame profiler support in our GPU profiler and new loading time support in Android Performance Tuner)

And lastly, another big improvement by Google, according to 9to5Google, there’s a new Play Integrity API to fight cheating, unauthorized early access, and other abuse. It’s meant to help devs “determine if you’re interacting with your genuine game binary, installed by Google Play, on a genuine Android device.”

Android 12 is about to arrive with major UI improvements as well as awesome features But to get a stable Android 12 version, we will have to wait a bit more after its arrival.

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Written by Hammad Khalid

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